![]() David Shaw Parker's performance as the omnipotent narrator isn't bad, but his saccharine tone clashes with the fragmented English in the writing, which is often embarrassingly twee. If I couldn't slam spacebar to move things along, Biomutant would be made irredeemable by the narration alone I never want to hear a Shakespearian voice describe piss and shit as "yellow juice" and "brown bobs" ever, ever again. The way it's paced prolongs the pain, every conversation opening with a few seconds of cute mutant gibberish, after which Parker reads the text I've already skimmed in the same indulgent full-throated tone and primitive syntax, no matter the context. ![]() Simple sentences take a couple seconds to decrypt because every other word is replaced with a complicated compound. "That's a Pling-plong-booth from the by-gone, back when you needed to cable words via buzz-wire instead of air-waving them" instead of 'People used to stand in boxes to talk'. When Parker reads these lines aloud I feel like I'm being mocked. They're written more like fuzzy parables than three-dimensional fur-people. Cute glimpses of their personal lives are interrupted by long-winded lectures on morality, intercut with your character's inner monologue, all narrated by Shaw. If I couldn't slam spacebar to move things along, Biomutant would be made irredeemable by the narration alone. It's easy to see why Biomutant draws so many The Legend of Zelda: Breath of the Wild comparisons.īiomutant's beautiful world is much better off speaking for itself, from a distance at least.ħ tips for getting the most out of Biomutantīiomutant's pesky narrator can now be turned off It's a case of subtraction by addition, a performance that washes over and homogenizes the impressive breadth and creativity in the mutant models, and glazes over their surface level allegory with lethal levels of pomp and circumstance. There's my little ferret guy coasting through the air on a paraglider, the gnarled roots of the Tree of Life spiraling off in every direction, grassy knolls cut through with rivers and roads, an old highway crumbling above it all. Orange buttes jutting up in the east, a massive black scar to the west, a crumbling city skyline sinking into the crust-it looks amazing on a good PC. Every vista is a promise of adventure, but nearly every journey is the same. The classic open world mantra applies here: If you see it, you can go there. That eerie tower at the top of the mountain and the deep cavern buried beneath the suburbs are both just full of junk loot and simple puzzles like every other location in Biomutant. Sidequests are bland too, most of which involve finding old world technology to complete an impressive breadth of variations of the same spinning dial, color-matching puzzle. The lack of imagination is so absurd that you'll even rotate measures of sheet music to solve some puzzles-like, strips of music pinned to paper. We can tell by playing the game that its storyline is great but has gotten ruined as there is too much going on.Other objects laminated with the same orange and white node-matching puzzle: TVs, arcade machines, fuse boxes, film projectors, radios, record players, microwaves, globes, meteors. We also felt that the personalities of most of the characters were somewhat the same. The fight against melee is stronger, but not different, all rotating into three combos, so you can do a super pass. The former’s goal is never quite accurate enough. The sound of the mutant as you turn between guns and swords is very odd as well. In fact, not only is each conversation double the length but also removes you from the conversation instantly because of the language and voices used. It also feels like one or two people have done the voice over for all the characters. Not only this but the gibberish of a language spoken by the characters really makes us feel like the voice-over could have been better. ![]() Moreover, we also disliked the narrator’s voice a lot. We felt that since there are so many things happening at the same time in the game, it lost its zeal. The main issue that we found with the game was that the creators have kept quantity over quality.
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